Control Center



This is the asteroid's central building. It produces energy and conducts fundamental and applied research in all scientific fields.

Within the Center, there is storage space for crystals, ammunition, microchips and minibots as well as accommodation facilities for cyborgs.

This is also where global monitoring center is located. It monitors data regarding each building and production conducted.

When the player upgrades their Control Center, the scientific progress of their asteroid increases as well as production of energy,

storage limit for crystals, ammunition, microchips, minibots and population limit.

Once the player upgrades the Control Center to levels 6, 11, 16 and 21, it opens new mining sectors on the asteroid.

Level 1


Upgrade time: 5 m.

Crystals required: 250

Microchips required: 0

Credits required: 250

Power to build: 30

Workers to build: 0

Workers to maintain: 0

Power to run: 0

Science points produced: 1,000

Energy produced: 15

Cyborgs stored: 30

Microchips stored: 150

Ammunition stored: 15

Crystals stored: 500

Minibots stored: 100

Level 2


Upgrade time: 3 h.

Crystals required: 1,000

Microchips required: 0

Credits required: 1,000

Power to build: 20

Workers to build: 15

'''Workers to maintain: 0

Power to run: 0

Science points produced: 1,500

Energy produced: 30

Cyborgs stored: 45

Microchips stored: 375

Ammunition stored: 20

Crystals stored: 750

Minibots stored: 250

Level 3


Upgrade time: 6 h.

Crystals required: 2,000

Microchips required: 100

Credits required: 2,000

Power to build: 30

Workers to build: 20

Workers to maintain: 0

Power to run: 0

Science points produced: 2,000

Energy produced: 40

Cyborgs stored: 60

Microchips stored: 600

Ammunition stored: 30

Crystals stored: 1,500

Minibots stored: 400

Level 4


Upgrade time: 10 h.

Crystals required: 4,000

Microchips required: 200

Credits required: 4,000

Power to build: 40

Workers to build: 30

Workers to maintain: 0

Power to run: 0

Science points produced: 2,500

Energy produced: 50

Cyborgs stored: 85

Microchips stored: 825

Ammunition stored: 40

Crystals stored: 3,000

Minibots stored: 550

Level 5


Upgrade time: 15 h.

Crystals required: 8,000

Microchips required: 400

Credits required: 8,000

Power to build: 50

Workers to build: 50

Workers to maintain: 0

Power to run: 0

Science points produced: 3,000

Energy produced: 60

Cyborgs stored: 110

Microchips stored: 1,125

Ammunition stored: 50

Crystals stored: 6,000

Minibots stored: 750

Level 6


Upgrade time: 20 h.

Crystals required: 16,000

Microchips required: 800

Credits required: 16,000

Power to build: 75

Workers to build: 70

Workers to maintain: 0

Power to run: 0

Science points produced: 3,500

Energy produced: 70

Cyborgs stored: 160

Microchips stored: 1,500

Ammunition stored: 60

Crystals stored: 15,000

Minibots stored: 1,000

Level 7


Upgrade time: 25 h.

Crystals required: 32,000

Microchips required: 1,600

Credits required: 32,000

Power to build: 100

Workers to build: 100

Workers to maintain: 0

Power to run: 0

Science points produced: 4,000

Energy produced: 80

Cyborgs stored: 260

Microchips stored: 1,875

Ammunition stored: 75

Crystals stored: 30,000

Minibots stored: 1,250

Level 8


Upgrade time: 30 h.

Crystals required: 64,000

Microchips required: 3,200

Credits required: 64,000

Power to build: 125

Workers to build: 120

Workers to maintain: 0

Power to run: 0

Science points produced: 4,500

Energy produced: 90

Cyborgs stored: 360

Microchips stored: 2,250

Ammunition stored: 100

Crystals stored: 75,000

Minibots stored: 1,500

Level 9


Upgrade time: 35 h.

Crystals required: 125,000

Microchips required: 6,400

Credits required: 125,000

Power to build: 150

Workers to build: 150

Workers to maintain: 0

Power to run: 0

Science points produced: 5,000

Energy produced: 100

Cyborgs stored: 510

Microchips stored: 3,000

Ammunition stored: 150

Crystals stored: 150,000

Minibots stored: 2,000

Level 10


Upgrade time: 40 h. Crystals required: 250,000

Microchips required: 12,800

Credits required: 250,000

Power to build: 175

Workers to build: 200

Workers to maintain: 0

Power to run: 0

Science points produced: 5,500

Energy produced: 110

Cyborgs stored: 660

Microchips stored: 3,750

Ammunition stored: 200

Crystals stored: 250,000

Minibots stored: 2,500

Level 11


Upgrade time: 48 h. Crystals required: 375,000

Microchips required: 20,000

Credits required: 300,000

Power to build: 200

Workers to build: 250

Workers to maintain: 0

Power to run: 0

Science points produced: 6,000

Energy produced: 120

Cyborgs stored: 810

Microchips stored: 4,500

Ammunition stored: 275

Crystals stored: 350,000

Minibots stored: 3,000

Level 12


Upgrade time: 72 h. Crystals required: 500,000

Microchips required: 30,000

Credits required: 400,000

Power to build: 250

Workers to build: 300

Workers to maintain: 0

Power to run: 0

Science points produced: 6,500

Energy produced: 130

Cyborgs stored: 960

Microchips stored: 6,000

Ammunition stored: 350

Crystals stored: 450,000

Minibots stored: 4,000

Level 13


Upgrade time: 96 h. Crystals required: 750,000

Microchips required: 40,000

Credits required: 500,000

Power to build: 300

Workers to build: 350

Workers to maintain: 0

Power to run: 0

Science points produced: 7,000

Energy produced: 140

Cyborgs stored: 1,110

Microchips stored: 7,500

Ammunition stored: 425

Crystals stored: 550,000

Minibots stored: 5,000

Level 14


Upgrade time: 120 h. Crystals required: 1,000,000

Microchips required: 50,000

Credits required: 600,000

Power to build: 350

Workers to build: 400

Workers to maintain: 0

Power to run: 0

Science points produced: 7,500

Energy produced: 150

Cyborgs stored: 1,260

Microchips stored: 11,250

Ammunition stored: 500

Crystals stored: 650,000

Minibots stored: 7,500

Level 15


Upgrade time: 6 d. Crystals required: 1,500,000

Microchips required: 60,000

Credits required: 700,000

Power to build: 400

Workers to build: 450

Workers to maintain: 0

Power to run: 0

Science points produced: 8,000

Energy produced: 160

Cyborgs stored: 1,410

Microchips stored: 15,000

Ammunition stored: 575

Crystals stored: 750,000

Minibots stored: 10,000

Level 16


Upgrade time: 7 d. Crystals required: 2,000,000

Microchips required: 70,000

Credits required: 800,000

Power to build: 450

Workers to build: 500

Workers to maintain: 0

Power to run: 0

Science points produced: 8,500

Energy produced: 170

Cyborgs stored: 1,560

Microchips stored: 18,750

Ammunition stored: 650

Crystals stored: 850,000

Minibots stored: 12,500

Level 17


Upgrade time: 8 d. Crystals required: 2,500,000

Microchips required: 80,000

Credits required: 1,000,000

Power to build: 500

Workers to build: 550

Workers to maintain: 0

Power to run: 0

Science points produced: 9,000

Energy produced: 180

Cyborgs stored: 1,710

Microchips stored: 22,500

Ammunition stored: 725

Crystals stored: 950,000

Minibots stored: 15,000

Level 18


Upgrade time: 9 d. Crystals required: 3,000,000

Microchips required: 90,000

Credits required: 1,500,000

Power to build: 550

Workers to build: 600

Workers to maintain: 0

Power to run: 0

Science points produced: 9,500

Energy produced: 190

Cyborgs stored: 1,860

Microchips stored: 26,250

Ammunition stored: 800

Crystals stored: 1,050,000

Minibots stored: 17,500

Level 19


Upgrade time: 10 d. Crystals required: 3,500,000

Microchips required: 100,000

Credits required: 2,000,000

Power to build: 600

Workers to build: 650

Workers to maintain: 0

Power to run: 0

Science points produced: 10,000

Energy produced: 200

Cyborgs stored: 2,010

Microchips stored: 30,000

Ammunition stored: 875

Crystals stored: 1,150,000

Minibots stored: 20,000

Level 20


Upgrade time: 11 d. Crystals required: 4,000,000

Microchips required: 110,000

Credits required: 2,500,000

Power to build: 650

Workers to build: 700

Workers to maintain: 0

Power to run: 0

Science points produced: 10,500

Energy produced: 210

Cyborgs stored: 2,160

Microchips stored: 33,750

Ammunition stored: 950

Crystals stored: 1,250,000

Minibots stored: 22,500

Level 21


Upgrade time: 12 d. Crystals required: 5,000,000

Microchips required: 120,000

Credits required: 3,000,000

Power to build: 700

Workers to build: 750

Workers to maintain: 0

Power to run: 0

Science points produced: 11,000

Energy produced: 220

Cyborgs stored: 2,310

Microchips stored: 37,500

Ammunition stored: 1,025

Crystals stored: 1,350,000

Minibots stored: 25,000

Level 22


Upgrade time: 14 d. Crystals required: 6,000,000

Microchips required: 130,000

Credits required: 3,500,000

Power to build: 750

Workers to build: 800

Workers to maintain: 0

Power to run: 0

Science points produced: 11,500

Energy produced: 230

Cyborgs stored: 2,460

Microchips stored: 41,250

Ammunition stored: 1,100

Crystals stored: 1,450,000

Minibots stored: 27,500

Level 23


Upgrade time: 16 d. Crystals required: 7,000,000

Microchips required: 140,000

Credits required: 4,000,000

Power to build: 800

Workers to build: 850

Workers to maintain: 0

Power to run: 0

Science points produced: 12,000

Energy produced: 240

Cyborgs stored: 2,610

Microchips stored: 45,000

Ammunition stored: 1,175

Crystals stored: 1,550,000

Minibots stored: 30,000

Level 24


Upgrade time: 18 d. Crystals required: 8,000,000

Microchips required: 150,000

Credits required: 4,500,000

Power to build: 850

Workers to build: 900

Workers to maintain: 0

Power to run: 0

Science points produced: 12,500

Energy produced: 250

Cyborgs stored: 2,760

Microchips stored: 48,750

Ammunition stored: 1,250

Crystals stored: 1,650,000

Minibots stored: 32,500

Level 25


Upgrade time: 24 d. Crystals required: 10,000,000

Microchips required: 160,000

Credits required: 5,000,000

Power to build: 900

Workers to build: 950

Workers to maintain: 0

Power to run: 0

Science points produced: 13,000

Energy produced: 295

Cyborgs stored: 2,910

Microchips stored: 52,500

Ammunition stored: 1,500

Crystals stored: 1,750,000

Minibots stored: 35,000